#437 - Square Jam

    I've created another puzzle genre that I'm excited to share. Here it is: Square Jam!

    Divide the grid into square regions of orthogonally connected cells. A number indicates the side length of the square it’s in. Region borders may not form any four-way intersections.

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Comments

  1. 4:17 for me on this one. Interesting genre, I like the tatami-style constraint and how few clues you can get away with. Definitely picked up a couple of logical steps that I could use as and when you make another of these.

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    Replies
    1. Nice! I'm pretty happy with this genre so far :)

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  2. I'm really enjoying this genre! The rules are very elegant, and it's impressive how sparse the clues can be. I tried constructing a puzzle as well: https://tinyurl.com/vthzd32v

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    Replies
    1. Neat! I did this one in 4:12. Definitely surprising how few clues you can get away with sometimes.

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    2. That's a cool one! Thanks for sharing.

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    3. Glad you enjoyed them. :) I made a couple more:

      1) https://tinyurl.com/bpaxuxhb
      2) I wanted to see what happens when applying these rules to a triangular grid: https://tinyurl.com/2uyheaa8 I think this specific puzzle is fine, but while constructing it, I felt that the system is a lot less elegant/powerful here than on the square grid.

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    4. 3:30 for the square jam, and 5:27 for the triangle one, which definitely was a bit of a mindbender.

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  3. Hi Eric, I've ported Square Jam into the Kudamono Editor: https://pedropsi.github.io/square-jam, and included all your puzzles as well all Menderbug's on the page. Do let me know what you think!

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