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Showing posts with the label Pointer Loop

#435 - Hexagonal Pointer Loop

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       Divide the grid into dominoes and place a two-cell-long arrow in each one. The dominoes must all form a single continuous loop, where each domino’s arrow points to the next. Solve online

#300 - My Original Genres

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     For my 300th post, I've put together a collection of example puzzles for all of my original puzzle genres. As I create more in the future, this post will get updated. I hope you enjoy!     1.  Ovotovata  (oh-VOH-toh-VAH-tuh)      Draw a non-intersecting loop through the centers of some cells which visits each shaded region at least once. When the loop exits a clued region in any direction, it must travel in a straight line for exactly the indicated number of cells (turning on the Nth cell, where N is the value of the clue). Solve online                                                    Solve online View solutions     2.  Aqre  (AY-kurr)      Shade some cells so that all shaded cells form one orthogonally connected area. Regions with numbers must contain the indicated am...

#293 - Pointer Loop

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    This is the second puzzle of this new genre I made.      Divide the grid into dominoes and place a two-cell-long arrow in each one. The dominoes must all form a single continuous loop, where each domino’s arrow points to the next. Solve online

#292 - Pointer Loop

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      Here's another new genre from me! This one is creatively called Pointer Loop, because you create a loop with pointers.      Divide the grid into dominoes and place a two-cell-long arrow in each one. The dominoes must all form a single continuous loop, where each domino’s arrow points to the next. Solve online